
Name: Ariya Bandy
Class Year: 2027
Major: Philosophy
Internship Organization: Icarus Alpha Inc.
Internship Title: Game Writer
Location: Remote
What’s happening at your internship? We would love to hear what kind of work you are doing!
This summer, I am a game writing intern on a 3D game in development at Icarus Alpha Inc. These past few months, I have been constructing character profiles, including backstories, personalities, and relationships for the main characters of the project, weaving these elements with existing and expanding worldbuilding. In collaboration with other writers as well as members of other teams, we are making sure the narrative aspects of the game seamlessly integrate with the art and level design.
Why did you apply for this internship?
Prior to applying to this position, I had been writing and publishing my own creative writing, and in the summer of 2025, I made and released my first interactive fiction game. While I fully intend to continue to pursue personal creative projects, through working behind the scenes at Querencia Press and khōréō magazine, I learned that I really have a passion for working in teams on projects that are larger than the sum of their parts. I found what some people at Icarus had been working on and, upon further investigation, discovered that their goals of bringing creatives from around the world together to create innovative and meaningful experiences were highly aligned with my own. Frankly, I wasn’t expecting to hear back when I first applied, but I am incredibly grateful that I did!
Can you talk about the skills you are learning and why they are important to you?
I’d have to say that my favorite part of this internship has been getting the opportunity to work with so many other talented and intelligent people. Writing can sometimes be a fairly isolating act, so it has been incredibly refreshing to get to bounce ideas off of other writers and gain new perspectives from people who may have more experience writing for games than I do. Collaborating with members of other departments has introduced an entirely new dimension to how I think about creative projects. I am not required to attend meetings of other departments, but I always love to join because I gain a much better understanding of what all goes into making a game and what all I need to consider in writing for one. It is so inspiring to witness the processes of creatives in different mediums, and I will take what I have learned from them into future endeavors.
What is most rewarding about your internship?
The fact that my work has a direct impact on the work that others do and the creative direction of the game is definitely the most rewarding aspect of my internship. At first, I was terrified. My first task was to develop the player character of the game. I was so afraid of suggesting something that wasn’t in line with the existing vision, and it took time for me to not fear my own voice, but as I have gotten to know my peers and project leads and they have gotten to know me this summer, it has become much easier to share my perspective. Seeing how my ideas shape this larger project reminded me of why I do this. It turns out there was nothing to be scared of.



